Various Stuff

A huge pack of our Avowed props that we couldn't quite categorize. Some of them have already appeared in one form or another in our other works, and we are showing some for the first time.

We handled the complete production pipeline on every piece: from initial concept and high-poly sculpting to texturing and final integration. Obsidian Entertainment used a layer material system, diffuse maps were implemented by game engine.

Waiting for your likes! ❤️